Procedural Map
Offline 45.79.165.151:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 309 / 300
- Rustoria.co - EU Main 21 / 250
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU East Long 199 / 200
- Rustoria.co - EU East Medium 102 / 200
- Rustafied.com - EU Friday 28 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Procedural Map against other Rust servers?
A seven-day player-hours count places Procedural Map at #15,316: the top 70% of every ranked server.
What is the current population on Procedural Map?
The last sighting of Procedural Map was 10 days ago; it is offline right now.
Server rules
Which map is active on Procedural Map?
The game generates the procedural map that Procedural Map runs.
Which settings and rules apply on Procedural Map?
The name of Procedural Map gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Procedural Map?
You will find no region published by Procedural Map. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 45.79.165.151:28015.
How reliable is Procedural Map, and is it currently online?
The current status for Procedural Map is offline, last seen 10 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
What Rust version is Procedural Map using?
On Windows, Procedural Map runs Rust network protocol 2635 and build 168330. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Procedural Map reset its map?
There are too few of Procedural Map's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 11 days 1 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Procedural Map part of?
The Rust Wipe Tracker lists that include Procedural Map are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Procedural Map?
The game's server browser picks up these Procedural Map tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): Build number: 168330; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Procedural Map?
Enter client.connect 45.79.165.151:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.