Direct join test
Offline 45.90.84.158:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 246 / 300
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 33 / 250
- Rustoria.co - EU East Long 120 / 200
- Rustoria.co - EU East Medium 46 / 200
- Rustafied.com - EU Friday 51 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Direct join test against other Rust servers?
A seven-day player-hours count places Direct join test at #15,460: the top 67% of every ranked server.
What is the current population on Direct join test?
At the moment Direct join test is offline, having last been seen 35 days 6 hours ago.
Map and rules
What is the current map on Direct join test?
The map on Direct join test is procedural, produced by the game.
Which settings and rules apply on Direct join test?
You will not find a gather rate in the name of Direct join test. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Direct join test run from?
No region is published by Direct join test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 45.90.84.158:28015.
How reliable is Direct join test, and is it currently online?
Direct join test is offline at the moment, with the last sighting 35 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 22 September 2026.
What Rust version is Direct join test using?
On Windows, Direct join test runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Direct join test wipe, and at what times?
Its rhythm cannot yet be told: too few of Direct join test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 35 days 6 hours have passed since this world was made.
Server tags
Where does Direct join test appear in Rust Wipe Tracker lists and filters?
You will find Direct join test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Direct join test?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags Direct join test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Direct join test?
Enter client.connect 45.90.84.158:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.