Local Dev Server
Offline 46.138.18.129:28015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 19:49 UTC 20:49 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct, 18:20 UTC FW 19:20 UK · 26d agoForce wipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 168 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 136 / 225
- RustSpain.com | EU Main 34 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 137 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 49 / 1000
Quick answers
From the figures on this page.
Player count
How does Local Dev Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Local Dev Server at #13,751: the top 64% of every ranked server.
What is the current population on Local Dev Server?
The last sighting of Local Dev Server was 13 days 21 hours ago; it is offline right now.
Map and rules
Which map is active on Local Dev Server?
The map on Local Dev Server is procedural, produced by the game.
Which settings and rules apply on Local Dev Server?
The name of Local Dev Server gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is Local Dev Server based?
There is no region published for Local Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 46.138.18.129:28015.
What is the uptime of Local Dev Server, and is it online?
The current status for Local Dev Server is offline, last seen 13 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 17 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Local Dev Server using?
On Windows, Local Dev Server runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does Local Dev Server handle its wipe days?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 100% of recent wipes.
When does Local Dev Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Local Dev Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 24 days.
Tags and filters
Where does Local Dev Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Dev Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Local Dev Server?
The game's server browser picks up these Local Dev Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Local Dev Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.138.18.129:28015.