TestServer
Offline 46.138.57.74:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 14 Sep, 14:54 UTC 15:54 UK · 44d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 176 / 250
- Rustoria.co - EU East Long 125 / 200
- Rusty Moose |EU Main| 19 / 250
- Rustoria.co - EU Main 14 / 250
- Rustafied.com - EU Friday 18 / 100
- Rustoria.co - EU East Medium 23 / 200
Quick answers
From the figures on this page.
Player activity
How does TestServer compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits TestServer, at #15,327 on hours played over seven days.
Is TestServer busy at the moment?
At the moment TestServer is offline, having last been seen 15 days 8 hours ago.
Server rules
On what map does TestServer take place?
The map on TestServer is procedural, produced by the game.
Which settings and rules apply on TestServer?
The name of TestServer gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does TestServer run from?
You will find no region published by TestServer. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 46.138.57.74:28015.
Is TestServer up, and how good is its uptime?
TestServer is offline at the moment, with the last sighting 15 days 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TestServer using?
Rust network protocol 2633 and build 163794 on Windows is what TestServer runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How does TestServer handle its wipe days?
1 players is the average peak across its recent wipes. After 1 hours the latest wipe's crowd hit its peak.
How often does TestServer wipe, and at what times?
Its rhythm cannot yet be told: too few of TestServer's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 44 days 11 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is TestServer part of?
These Rust Wipe Tracker lists take TestServer: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
The game's server browser picks up these TestServer tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to TestServer?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.138.57.74:28015.