My Local Dev Server
Offline 46.138.95.55:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 31 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 56 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 45 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 14 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of My Local Dev Server against other Rust servers?
Over the past seven days, My Local Dev Server has climbed to #15,398 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on My Local Dev Server?
The last sighting of My Local Dev Server was 14 days 17 hours ago; it is offline right now.
Rules and settings
On what map does My Local Dev Server take place?
A procedural map, generated by the game, is what My Local Dev Server runs.
What settings and rules should you know for My Local Dev Server?
The name of My Local Dev Server gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of My Local Dev Server?
No region is published by My Local Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 46.138.95.55:28015 is its address.
How reliable is My Local Dev Server, and is it currently online?
Offline for now: My Local Dev Server was last seen 14 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
On what Rust version does My Local Dev Server operate?
Rust network protocol 2634 and build 167584 on Windows is what My Local Dev Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does My Local Dev Server wipe, and at what times?
To tell its rhythm we would need more of My Local Dev Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 15 days 9 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is My Local Dev Server part of?
The Rust Wipe Tracker lists that include My Local Dev Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on My Local Dev Server?
The game's server browser picks up these My Local Dev Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join My Local Dev Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.138.95.55:28015.