Local Rust Test Server
Offline 46.150.94.106:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 510 / 575
- Rustoria.co - EU East Long 340 / 400
- Rusty Moose |EU Main| 39 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 109 / 150
- Rustoria.co - EU East Medium 125 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of Local Rust Test Server against other Rust servers?
Over the past seven days, Local Rust Test Server has climbed to #15,230 for player hours, putting it in the top 70% of all ranked servers.
Is Local Rust Test Server busy at the moment?
The last sighting of Local Rust Test Server was 14 days 1 hours ago; it is offline right now.
Rules and settings
Which map is active on Local Rust Test Server?
The map on Local Rust Test Server is procedural, produced by the game.
What are the rules on Local Rust Test Server, and what settings does it run?
The name of Local Rust Test Server gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Local Rust Test Server run from?
You will find no region published by Local Rust Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 46.150.94.106:28015 is its address.
Is Local Rust Test Server up, and how good is its uptime?
Local Rust Test Server is offline at the moment, with the last sighting 14 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 14 October 2026.
What Rust version is Local Rust Test Server using?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Test Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Local Rust Test Server wipe, and at what times?
There are too few of Local Rust Test Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 14 days 2 hours have passed since this world was made.
Tags and filters
Where does Local Rust Test Server appear across the Rust Wipe Tracker lists and filters?
You will find Local Rust Test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Local Rust Test Server?
The game's server browser picks up these Local Rust Test Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Local Rust Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.150.94.106:28015.