DoGames Rust Test
Offline 46.151.208.35:25580 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 304 / 350
- Rustoria.co - EU Main 21 / 250
- Rusty Moose |EU Main| 38 / 250
- Rustoria.co - EU East Long 138 / 200
- Rustoria.co - EU East Medium 52 / 200
- Rustafied.com - EU Friday 46 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of DoGames Rust Test against other Rust servers?
Over the past seven days, DoGames Rust Test has climbed to #16,020 for player hours, putting it in the top 71% of all ranked servers.
Is DoGames Rust Test busy at the moment?
At the moment DoGames Rust Test is offline, having last been seen 24 days 8 hours ago.
Rules and settings
On what map does DoGames Rust Test take place?
The game generates the procedural map that DoGames Rust Test runs.
Which settings and rules apply on DoGames Rust Test?
You will not find a gather rate in the name of DoGames Rust Test. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of DoGames Rust Test?
There is no region published for DoGames Rust Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 46.151.208.35:25580.
What is the uptime of DoGames Rust Test, and is it online?
Offline for now: DoGames Rust Test was last seen 24 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 3 October 2026.
On what Rust version does DoGames Rust Test operate?
Rust network protocol 2634 and build 166652 on Linux is what DoGames Rust Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does DoGames Rust Test wipe? What schedule does it follow?
There are too few of DoGames Rust Test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 24 days 9 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is DoGames Rust Test part of?
The Rust Wipe Tracker lists that include DoGames Rust Test are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on DoGames Rust Test?
Read off the game's server browser, the tags for DoGames Rust Test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join DoGames Rust Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.151.208.35:25580.