Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 21 Sep, 06:00 UTC 07:00 UK · 37d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 144 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 162 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 121 / 700
- RustSpain.com | EU Main 37 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 33 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Server_217_DevBlog against other Rust servers?
A seven-day player-hours count places Server_217_DevBlog at #15,291: the top 69% of every ranked server.
How many players are on Server_217_DevBlog right now?
At the moment Server_217_DevBlog is offline, having last been seen 9 days 13 hours ago.
Map and rules
On what map does Server_217_DevBlog take place?
The map on Server_217_DevBlog is procedural, produced by the game.
What are the rules on Server_217_DevBlog, and what settings does it run?
The name of Server_217_DevBlog gives no gather rate. It states no limit on group size. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The VAC anti-cheat from Valve is disabled.
Server details
What is the location of Server_217_DevBlog?
There is no region published for Server_217_DevBlog. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 46.172.84.193:28015.
Is Server_217_DevBlog up, and how good is its uptime?
Offline for now: Server_217_DevBlog was last seen 9 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Server_217_DevBlog using?
The version on Server_217_DevBlog is Rust network protocol 2183, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does Server_217_DevBlog handle its wipe days?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
When does Server_217_DevBlog wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 11 days 13 hours.
Server tags
Where does Server_217_DevBlog appear across the Rust Wipe Tracker lists and filters?
You will find Server_217_DevBlog on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
How should you read the tags on Server_217_DevBlog?
The game's server browser picks up these Server_217_DevBlog tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Server_217_DevBlog?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.172.84.193:28015.