Develop\Test
Online 46.174.49.209:28015 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, and #331 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 26 Oct, 20:22 UTC 20:22 UK · 3d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sun 25 Oct, 06:26 UTC 06:26 UK · 4d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 1
-
Mon 5 Oct, 14:17 UTC 15:17 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 19.7 days
- Players before
- 0
-
Sat 3 Oct, 16:29 UTC 17:29 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Fri 2 Oct, 09:19 UTC 10:19 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 0
-
Thu 1 Oct, 17:59 UTC FW 18:59 UK · 28d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Thu 1 Oct, 03:48 UTC 04:48 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Thu 24 Sep, 17:39 UTC 18:39 UK · 35d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.4 days
- Players before
- 0
-
Thu 17 Sep, 12:04 UTC 13:04 UK · 42d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 5
- Lasted
- 7.2 days
- Players before
- 1
-
Wed 16 Sep, 18:54 UTC 19:54 UK · 43d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Geležinis Miškas 1 / 99
- #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 1 / 80
- [RU] Кубань PVP [Solo/Duo/Trio/Quad] 0 / 60
- Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BP 18 / 50
- LusoTuga Prime | EU | Vanilla | Biweekly 0 / 100
- [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly 1 / 100
Quick answers
From the figures on this page.
Player activity
Where does Develop\Test place among Rust servers?
A seven-day player-hours count places Develop\Test at #5,314: the top 24% of every ranked server. The quad group puts it at #331.
What is the current population on Develop\Test?
At the moment 0 players are on Develop\Test, which has 100 slots. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.
Map and rules
Which map is active on Develop\Test?
The game generates the procedural map on Develop\Test at size 3,500 with seed 1573025114. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for Develop\Test?
No gather rate appears in the name of Develop\Test. A group may hold 4 players at most (quad). survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Develop\Test based?
You will find no region published by Develop\Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 46.174.49.209:28015 is its address.
What is the performance like on Develop\Test?
The 48-hour average for server fps stands at 59, never dipping below 53. Buildings, deployables and all the rest of the world pushed its entity count as high as 85,801. 2,488 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of Develop\Test, and is it online?
You can find Develop\Test online at present. About 7 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Develop\Test operate?
On Linux, Develop\Test runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does Develop\Test handle its wipe days?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 2.
On what schedule does Develop\Test reset its map?
There is no next wipe to predict for Develop\Test: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 3 days 7 hours have passed since this world was made.
Tags and listings
Where does Develop\Test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Develop\Test are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
What is the meaning of the server tags on Develop\Test?
Read off the game's server browser, the tags for Develop\Test are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams are limited to 4 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Develop\Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.174.49.209:28015. https://rust.basew.online is its website.