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Network live 11,655 servers online 43,200 players aboard 105 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Develop\Test

Online 46.174.49.209:28015 checked 9m ago

quad moddedoxide
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
07-day averagepeak 1
#5,314ranktop 24%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 24% of all ranked servers, and #331 of the quad servers (top 40%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 20:22 UTC 20:22 UK · 3d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 25 Oct, 06:26 UTC 06:26 UK · 4d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    1
  3. Mon 5 Oct, 14:17 UTC 15:17 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    19.7 days
    Players before
    0
  4. Sat 3 Oct, 16:29 UTC 17:29 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  5. Fri 2 Oct, 09:19 UTC 10:19 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  6. Thu 1 Oct, 17:59 UTC FW 18:59 UK · 28d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  7. Thu 1 Oct, 03:48 UTC 04:48 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  8. Thu 24 Sep, 17:39 UTC 18:39 UK · 35d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    6.4 days
    Players before
    0
  9. Thu 17 Sep, 12:04 UTC 13:04 UK · 42d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 5
    Lasted
    7.2 days
    Players before
    1
  10. Wed 16 Sep, 18:54 UTC 19:54 UK · 43d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average 0 / 60
  4. Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BPNA · quad · weekly · 5 on average 18 / 50
  5. LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average 0 / 100
  6. [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 2 on average 1 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Develop\Test place among Rust servers?

A seven-day player-hours count places Develop\Test at #5,314: the top 24% of every ranked server. The quad group puts it at #331.

What is the current population on Develop\Test?

At the moment 0 players are on Develop\Test, which has 100 slots. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.

Map and rules

Which map is active on Develop\Test?

The game generates the procedural map on Develop\Test at size 3,500 with seed 1573025114. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Develop\Test?

No gather rate appears in the name of Develop\Test. A group may hold 4 players at most (quad). survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

In which region is Develop\Test based?

You will find no region published by Develop\Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 46.174.49.209:28015 is its address.

What is the performance like on Develop\Test?

The 48-hour average for server fps stands at 59, never dipping below 53. Buildings, deployables and all the rest of the world pushed its entity count as high as 85,801. 2,488 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of Develop\Test, and is it online?

You can find Develop\Test online at present. About 7 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does Develop\Test operate?

On Linux, Develop\Test runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

How does Develop\Test handle its wipe days?

The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 2.

On what schedule does Develop\Test reset its map?

There is no next wipe to predict for Develop\Test: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 3 days 7 hours have passed since this world was made.

Tags and listings

Where does Develop\Test appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Develop\Test are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

What is the meaning of the server tags on Develop\Test?

Read off the game's server browser, the tags for Develop\Test are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams are limited to 4 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join Develop\Test?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.174.49.209:28015. https://rust.basew.online is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts4
Group limit Teams are limited to 4 players.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.