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Network live 11,853 servers online 81,845 players aboard 172 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

OLYMP BASE | TOURNAMENTS

Online 46.174.53.127:28015 checked 8m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 5h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
17-day averagepeak 62
#3,550ranktop 16%
5h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
02040608021:0006:0015:0001:0010:0019:00Wiped Tue 27 Oct, 14:57 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0006:0015:0001:0010:0019:00Wiped Tue 27 Oct, 14:57 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
29wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctTue 13 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 47, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 27 Oct, 14:57 UTC 14:57 UK · 5h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 20 Oct, 15:30 UTC 16:30 UK · 7d ago
    Wipe delivered
    Peak
    47
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 13 Oct, 14:00 UTC 15:00 UK · 14d ago
    Wipe delivered
    Peak
    40
    Crowd
    halved by day 1
    Lasted
    7.1 days
    Players before
    0
  4. Thu 1 Oct, 20:16 UTC FW 21:16 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    11.7 days
    Players before
    0
  5. Wed 30 Sep, 17:27 UTC 18:27 UK · 27d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  6. Mon 28 Sep, 14:00 UTC 15:00 UK · 29d ago
    Wipe delivered
    Peak
    3
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  7. Thu 24 Sep, 13:31 UTC 14:31 UK · 33d ago
    Wipe delivered
    Peak
    8
    Crowd
    halved by day 1
    Lasted
    4 days
    Players before
    0
  8. Wed 23 Sep, 16:11 UTC 17:11 UK · 34d ago
    Wipe delivered
    Peak
    22
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  9. Sat 19 Sep, 14:27 UTC 15:27 UK · 38d ago
    Wipe delivered
    Peak
    22
    Crowd
    halved by day 1
    Lasted
    4.1 days
    Players before
    0
  10. Wed 16 Sep, 14:00 UTC 15:00 UK · 41d ago
    Wipe delivered
    Peak
    37
    Crowd
    halved by day 1
    Lasted
    3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average 2 / 10
  3. MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average 9 / 100
  4. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average 7 / 100
  5. [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average 0 / 100
  6. NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average 0 / 16
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of OLYMP BASE | TOURNAMENTS against other Rust servers?

Over the past seven days, OLYMP BASE | TOURNAMENTS has climbed to #3,550 for player hours, putting it in the top 16% of all ranked servers.

What is the current population on OLYMP BASE | TOURNAMENTS?

Checking now: 0 players on 100 slots at OLYMP BASE | TOURNAMENTS. The seven-day figures show an average of 1 players and a peak of 62. The busiest hour over the last 48 hours was 15:00 UTC, averaging 56 players.

Map and rules

Which map is active on OLYMP BASE | TOURNAMENTS?

Size 4,000 and seed 1337 define the procedural map OLYMP BASE | TOURNAMENTS runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.

Which settings and rules apply on OLYMP BASE | TOURNAMENTS?

No gather rate appears in the name of OLYMP BASE | TOURNAMENTS. The group limit is 100 players. combat training is the mode, practice your aim and PvP, loot supplied. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does OLYMP BASE | TOURNAMENTS run from?

You will find no region published by OLYMP BASE | TOURNAMENTS. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 46.174.53.127:28015.

Does OLYMP BASE | TOURNAMENTS perform well?

The 48-hour average for server fps stands at 30, never dipping below 29. Buildings, deployables and all the rest of the world pushed its entity count as high as 30,459. Memory use peaked at 2,010 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is OLYMP BASE | TOURNAMENTS up, and how good is its uptime?

OLYMP BASE | TOURNAMENTS is up and online at the moment. The uptime it reports puts its last restart at about 4 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does OLYMP BASE | TOURNAMENTS operate?

On Linux, OLYMP BASE | TOURNAMENTS runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on OLYMP BASE | TOURNAMENTS?

At their busiest, its recent wipes drew an average of 29 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 25% of recent wipes. In the other cases it sank under half by day 1.

When does OLYMP BASE | TOURNAMENTS wipe? What schedule does it follow?

No next wipe can be predicted for OLYMP BASE | TOURNAMENTS, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 5 hours have passed since this world was made.

Tags and listings

On Rust Wipe Tracker, which lists and filters is OLYMP BASE | TOURNAMENTS part of?

You will find OLYMP BASE | TOURNAMENTS on the following Rust Wipe Tracker lists: Modded Rust servers and Aim training servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on OLYMP BASE | TOURNAMENTS?

gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts100 (Group limit): Team size caps at 100; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^d (Combat training): Practise aim and PvP, with loot given to you; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags OLYMP BASE | TOURNAMENTS publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join OLYMP BASE | TOURNAMENTS?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.174.53.127:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^d,gmrust,cs168909,ts100

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts100
Group limit Team size caps at 100.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Gameplay

^d
Combat training Practise aim and PvP, with loot given to you.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.