Development server
Offline 46.205.221.244:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, and #538 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! 7 / 100
- Asgard 2服 中国|官方|二倍|软核新手服 10.16清 1 / 233
- ProRow 2 / 20
- [EA] Softcore 1 36 / 350
- [US] Facepunch Softcore 2 28 / 300
- Reddit.com/r/PlayRust - AU Softcore 10 / 150
Quick answers
From the figures on this page.
Player activity
What is the ranking of Development server against other Rust servers?
Over the past seven days, Development server has climbed to #11,156 for player hours, putting it in the top 50% of all ranked servers. In the quad group it ranks #538.
How many players are on Development server right now?
The last sighting of Development server was 30 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 1 players.
Map and rules
What is the current map on Development server?
A procedural map, generated by the game, is what Development server runs.
What settings and rules should you know for Development server?
The name of Development server gives no gather rate. 4 players is the most a group can hold (quad). You get softcore here, A softer Facepunch mode, where part of your loot stays with you. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of Development server?
No region is published by Development server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 46.205.221.244:28015.
How reliable is Development server, and is it currently online?
The current status for Development server is offline, last seen 30 hours ago. It stayed up 17% of the time across the last 1 full day, which is 4 of 24 hours. It was first seen by Rust Wipe Tracker on 27 October 2026.
What Rust version is Development server using?
The version on Development server is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Development server wipe? What schedule does it follow?
To tell its rhythm we would need more of Development server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 46 hours.
Tags and listings
Where does Development server appear across the Rust Wipe Tracker lists and filters?
You will find Development server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the tags on Development server?
The game's server browser picks up these Development server tags: gmsoftcore (Game mode): An easier ruleset, Softcore; mp2 (Max players): It holds 2 slots; ts4 (Group limit): Team size caps at 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Development server?
Enter client.connect 46.205.221.244:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.