nameserver
Offline 46.229.60.171:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 17 Sep, 09:15 UTC 10:15 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 363 / 425
- Rustoria.co - EU Main 25 / 250
- Rusty Moose |EU Main| 44 / 250
- Rustoria.co - EU East Long 168 / 200
- Rustoria.co - EU East Medium 67 / 200
- Rustafied.com - EU Friday 70 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of nameserver against other Rust servers?
A seven-day player-hours count places nameserver at #13,238: the top – of every ranked server.
How many players are on nameserver right now?
At the moment nameserver is offline, having last been seen 39 days 9 hours ago.
Rules and settings
What is the current map on nameserver?
The map on nameserver is procedural, produced by the game.
What are the rules on nameserver, and what settings does it run?
You will not find a gather rate in the name of nameserver. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does nameserver run from?
No region is published by nameserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 46.229.60.171:28015 is its address.
Is nameserver up, and how good is its uptime?
The current status for nameserver is offline, last seen 39 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is nameserver using?
Rust network protocol 2633 and build 163794 on Windows is what nameserver runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How does nameserver handle its wipe days?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does nameserver reset its map?
To tell its rhythm we would need more of nameserver's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 40 days 15 hours.
Tags and filters
Where does nameserver appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take nameserver: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on nameserver?
The game's server browser picks up these nameserver tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to nameserver?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.229.60.171:28015.