Testserver-1111
Offline 46.251.234.137:11600 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 40 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 84 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 87 / 700
- RustSpain.com | EU Main 301 / 310
Quick answers
From the figures on this page.
Population
How does Testserver-1111 compare with other Rust servers in the rankings?
A seven-day player-hours count places Testserver-1111 at #14,373: the top 61% of every ranked server.
How many players are on Testserver-1111 right now?
At the moment Testserver-1111 is offline, having last been seen 33 days 3 hours ago.
Rules and settings
What is the current map on Testserver-1111?
The game generates the procedural map that Testserver-1111 runs.
Which settings and rules apply on Testserver-1111?
The name of Testserver-1111 gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is Testserver-1111 based?
No region is published by Testserver-1111. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 46.251.234.137:11600 is its address.
How reliable is Testserver-1111, and is it currently online?
Offline for now: Testserver-1111 was last seen 33 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.
What Rust version is Testserver-1111 using?
The version on Testserver-1111 is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Testserver-1111 reset its map?
There are too few of Testserver-1111's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 34 days 1 hours have passed since this world was made.
Tags and listings
Where does Testserver-1111 appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Testserver-1111 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testserver-1111?
gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Testserver-1111 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Testserver-1111?
Enter client.connect 46.251.234.137:11600 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.