SigmTAServer
Offline 46.30.191.64:28015 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 39 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 50 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 20 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Population
How does SigmTAServer compare with other Rust servers in the rankings?
Over the past seven days, SigmTAServer has climbed to #13,859 for player hours, putting it in the top – of all ranked servers.
What is the current population on SigmTAServer?
The last sighting of SigmTAServer was 38 days 13 hours ago; it is offline right now.
Rules and settings
On what map does SigmTAServer take place?
The map on SigmTAServer is procedural, produced by the game.
Which settings and rules apply on SigmTAServer?
No gather rate appears in the name of SigmTAServer. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is disabled.
Server details
What location does SigmTAServer run from?
There is no region published for SigmTAServer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 46.30.191.64:28015.
What is the uptime of SigmTAServer, and is it online?
The current status for SigmTAServer is offline, last seen 38 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 19 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does SigmTAServer operate?
Rust network protocol 2633 and build 163794 on Windows is what SigmTAServer runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does SigmTAServer reset its map?
There are too few of SigmTAServer's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 39 days 3 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is SigmTAServer part of?
You will find SigmTAServer on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on SigmTAServer?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags SigmTAServer publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join SigmTAServer?
Enter client.connect 46.30.191.64:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.