Server_217_DevBlog
Offline 46.33.11.154:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 31 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 14 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 2 / 1000
Quick answers
From the figures on this page.
Population
Where does Server_217_DevBlog place among Rust servers?
A seven-day player-hours count places Server_217_DevBlog at #15,353: the top 69% of every ranked server.
How many players are on Server_217_DevBlog right now?
The last sighting of Server_217_DevBlog was 3 days 6 hours ago; it is offline right now. For the last seven days the average player count was 0.
Map and rules
Which map is active on Server_217_DevBlog?
The game generates the procedural map that Server_217_DevBlog runs.
Which settings and rules apply on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. The group limit goes unpublished. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. VAC, Valve's anti-cheat, is switched off.
Server details
What is the location of Server_217_DevBlog?
There is no region published for Server_217_DevBlog. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 46.33.11.154:28015 is its address.
How reliable is Server_217_DevBlog, and is it currently online?
The current status for Server_217_DevBlog is offline, last seen 3 days 6 hours ago. It was up 0 of 72 hours over the last 3 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
On what Rust version does Server_217_DevBlog operate?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Server_217_DevBlog wipe? What schedule does it follow?
To tell its rhythm we would need more of Server_217_DevBlog's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 3 days 6 hours.
Tags and filters
Where does Server_217_DevBlog appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Server_217_DevBlog: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Last wipe: In the last week.
How should you read the tags on Server_217_DevBlog?
Read off the game's server browser, the tags for Server_217_DevBlog are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Server_217_DevBlog?
Enter client.connect 46.33.11.154:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.