DEADZONE TEST SRV
Online 46.4.77.125:28018 checked 15m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 49 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 29 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of DEADZONE TEST SRV against other Rust servers?
In the top 69% of all ranked servers sits DEADZONE TEST SRV, at #15,423 on hours played over seven days.
What is the current population on DEADZONE TEST SRV?
At the moment 0 players are on DEADZONE TEST SRV, which has 2 slots. Averaged over the past week: 0 players.
Rules and settings
What is the current map on DEADZONE TEST SRV?
The game generates the procedural map that DEADZONE TEST SRV runs.
What settings and rules should you know for DEADZONE TEST SRV?
No gather rate appears in the name of DEADZONE TEST SRV. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of DEADZONE TEST SRV?
You will find no region published by DEADZONE TEST SRV. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 46.4.77.125:28018 is its address.
Is DEADZONE TEST SRV up, and how good is its uptime?
DEADZONE TEST SRV is up and online at the moment. It was up 120 of 120 hours over the last 5 full days, 100% of the time. 22 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does DEADZONE TEST SRV operate?
The version on DEADZONE TEST SRV is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does DEADZONE TEST SRV wipe? What schedule does it follow?
To tell its rhythm we would need more of DEADZONE TEST SRV's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 5 days 22 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is DEADZONE TEST SRV part of?
You will find DEADZONE TEST SRV on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on DEADZONE TEST SRV?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags DEADZONE TEST SRV publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join DEADZONE TEST SRV?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.4.77.125:28018.