Development Server
Offline 46.61.200.115:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 360 / 425
- Rustoria.co - EU Main 24 / 250
- Rusty Moose |EU Main| 42 / 250
- Rustoria.co - EU East Long 163 / 200
- Rustoria.co - EU East Medium 66 / 200
- Rustafied.com - EU Friday 65 / 100
Quick answers
From the figures on this page.
Population
Where does Development Server place among Rust servers?
Over the past seven days, Development Server has climbed to #13,280 for player hours, putting it in the top – of all ranked servers.
What is the current population on Development Server?
The last sighting of Development Server was 37 days 15 hours ago; it is offline right now.
Map and rules
Which map is active on Development Server?
A procedural map, generated by the game, is what Development Server runs.
What settings and rules should you know for Development Server?
The name of Development Server gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
About the server
In which region is Development Server based?
No region is published by Development Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 46.61.200.115:28015.
Is Development Server up, and how good is its uptime?
Offline for now: Development Server was last seen 37 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
What Rust version is Development Server using?
Rust network protocol 2633 and build 163794 on Windows is what Development Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Development Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Development Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 41 days 7 hours.
Tags and listings
Where does Development Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Development Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Development Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Development Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Development Server?
Enter client.connect 46.61.200.115:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.