Skip to the page
Network live 11,829 servers online 89,289 players aboard 41 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Local Dev

Offline 46.61.49.21:28015 checked 31d ago

Tracking number · connect
Wipe progress · wiped 31d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 8 players now 12% full
07-day averagepeak –
#16,118ranktop 68%
31d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 27 Sep, 07:45 UTC 08:45 UK · 31d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average 636 / 675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 485 / 525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average 59 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average 36 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average 138 / 200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average 255 / 300
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Local Dev place among Rust servers?

In the top 68% of all ranked servers sits Local Dev, at #16,118 on hours played over seven days.

How many players are on Local Dev right now?

The last sighting of Local Dev was 31 days 8 hours ago; it is offline right now.

Map and rules

On what map does Local Dev take place?

The map on Local Dev is procedural, produced by the game.

What settings and rules should you know for Local Dev?

The name of Local Dev gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.

Operator and location

What is the location of Local Dev?

No region is published by Local Dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 46.61.49.21:28015.

What is the uptime of Local Dev, and is it online?

Offline for now: Local Dev was last seen 31 days 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 27 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Local Dev using?

Rust network protocol 2633 and build 165217 on Windows is what Local Dev runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on Local Dev?

At their busiest, its recent wipes drew an average of 1 players. 1 hours after the latest wipe, the crowd reached its peak.

On what schedule does Local Dev reset its map?

There are too few of Local Dev's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 31 days 11 hours.

Tags and filters

Where does Local Dev appear across the Rust Wipe Tracker lists and filters?

You will find Local Dev on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Local Dev?

Read off the game's server browser, the tags for Local Dev are: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What steps do you take to join Local Dev?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.61.49.21:28015.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players It holds 8 slots.
ts8
Group limit 8 per team, which is the default.
v2633
Protocol Join only if your game runs protocol 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.