test_server
Offline 46.63.106.19:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 484 / 575
- Rustoria.co - EU East Long 299 / 400
- Rusty Moose |EU Main| 41 / 250
- Rustoria.co - EU Main 34 / 250
- Rustafied.com - EU Friday 83 / 150
- Rustoria.co - EU East Medium 107 / 200
Quick answers
From the figures on this page.
Player activity
How does test_server compare with other Rust servers in the rankings?
In the top 60% of all ranked servers sits test_server, at #14,212 on hours played over seven days.
Is test_server busy at the moment?
The last sighting of test_server was 27 days 9 hours ago; it is offline right now.
Map and rules
On what map does test_server take place?
The game generates the procedural map that test_server runs.
What settings and rules should you know for test_server?
You will not find a gather rate in the name of test_server. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does test_server run from?
You will find no region published by test_server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 46.63.106.19:28015.
What is the uptime of test_server, and is it online?
The current status for test_server is offline, last seen 27 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 1 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does test_server operate?
On Windows, test_server runs Rust network protocol 2634 and build 166465. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does test_server wipe, and at what times?
Its rhythm cannot yet be told: too few of test_server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 27 days 11 hours.
Tags and filters
Where does test_server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take test_server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on test_server?
Read off the game's server browser, the tags for test_server are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to test_server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.63.106.19:28015.