Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 12 Oct, 14:19 UTC 15:19 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 313 / 375
- Rustoria.co - EU East Long 319 / 325
- Rusty Moose |EU Main| 28 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 47 / 100
- Rustoria.co - EU East Medium 161 / 200
Quick answers
From the figures on this page.
Player activity
Where does Direct Protocol | Loopback Development place among Rust servers?
In the top 71% of all ranked servers sits Direct Protocol | Loopback Development, at #15,441 on hours played over seven days.
What is the current population on Direct Protocol | Loopback Development?
The last sighting of Direct Protocol | Loopback Development was 16 days 9 hours ago; it is offline right now.
Server rules
Which map is active on Direct Protocol | Loopback Development?
The game generates the procedural map that Direct Protocol | Loopback Development runs.
Which settings and rules apply on Direct Protocol | Loopback Development?
You will not find a gather rate in the name of Direct Protocol | Loopback Development. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
Operator and location
What is the location of Direct Protocol | Loopback Development?
No region is published by Direct Protocol | Loopback Development. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 47.194.150.81:28035 is its address.
Is Direct Protocol | Loopback Development up, and how good is its uptime?
Direct Protocol | Loopback Development is offline at the moment, with the last sighting 16 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 12 October 2026.
On what Rust version does Direct Protocol | Loopback Development operate?
The version on Direct Protocol | Loopback Development is Rust network protocol 2634 and build 166652, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on Direct Protocol | Loopback Development?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.
How often does Direct Protocol | Loopback Development wipe, and at what times?
To tell its rhythm we would need more of Direct Protocol | Loopback Development's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 16 days 19 hours.
Tags and listings
Where does Direct Protocol | Loopback Development appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Direct Protocol | Loopback Development are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Direct Protocol | Loopback Development?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Direct Protocol | Loopback Development publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Direct Protocol | Loopback Development?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 47.194.150.81:28035.