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Network live 11,685 servers online 51,425 players aboard 127 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Tracking number · connect
Wipe progress · wiped 16d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 4 players now 0% full
07-day averagepeak –
#15,441ranktop 71%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 12 Oct, 14:19 UTC 15:19 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average 313 / 375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 319 / 325
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 28 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 31 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 47 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average 161 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Direct Protocol | Loopback Development place among Rust servers?

In the top 71% of all ranked servers sits Direct Protocol | Loopback Development, at #15,441 on hours played over seven days.

What is the current population on Direct Protocol | Loopback Development?

The last sighting of Direct Protocol | Loopback Development was 16 days 9 hours ago; it is offline right now.

Server rules

Which map is active on Direct Protocol | Loopback Development?

The game generates the procedural map that Direct Protocol | Loopback Development runs.

Which settings and rules apply on Direct Protocol | Loopback Development?

You will not find a gather rate in the name of Direct Protocol | Loopback Development. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.

Operator and location

What is the location of Direct Protocol | Loopback Development?

No region is published by Direct Protocol | Loopback Development. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 47.194.150.81:28035 is its address.

Is Direct Protocol | Loopback Development up, and how good is its uptime?

Direct Protocol | Loopback Development is offline at the moment, with the last sighting 16 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 12 October 2026.

On what Rust version does Direct Protocol | Loopback Development operate?

The version on Direct Protocol | Loopback Development is Rust network protocol 2634 and build 166652, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What should you expect from wipe day on Direct Protocol | Loopback Development?

The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.

How often does Direct Protocol | Loopback Development wipe, and at what times?

To tell its rhythm we would need more of Direct Protocol | Loopback Development's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 16 days 19 hours.

Tags and listings

Where does Direct Protocol | Loopback Development appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Direct Protocol | Loopback Development are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Direct Protocol | Loopback Development?

gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Direct Protocol | Loopback Development publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to Direct Protocol | Loopback Development?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 47.194.150.81:28035.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server has 4 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.