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Network live 11,673 servers online 48,102 players aboard 99 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Server01

Offline 47.199.215.52:28015 checked 20d ago

Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 1 players now 0% full
07-day averagepeak –
#15,836ranktop 72%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 5 Oct, 21:56 UTC 22:56 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average 50 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average 92 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average 270 / 300
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average 13 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 329 / 375
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average 272 / 300
Help desk

Quick answers

From the figures on this page.

Population

Where does Server01 place among Rust servers?

Over the past seven days, Server01 has climbed to #15,836 for player hours, putting it in the top 72% of all ranked servers.

How many players are on Server01 right now?

The last sighting of Server01 was 20 days 23 hours ago; it is offline right now.

Server rules

On what map does Server01 take place?

The game generates the procedural map that Server01 runs.

Which settings and rules apply on Server01?

No gather rate appears in the name of Server01. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is Server01 based?

You will find no region published by Server01. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 47.199.215.52:28015.

How reliable is Server01, and is it currently online?

The current status for Server01 is offline, last seen 20 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 5 October 2026.

On what Rust version does Server01 operate?

On Windows, Server01 runs Rust network protocol 2634 and build 167209. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on Server01 when wipe day arrives?

1 players is the average peak across its recent wipes. On the latest wipe, 5 hours passed before the crowd peaked.

On what schedule does Server01 reset its map?

Its rhythm cannot yet be told: too few of Server01's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 24 days 1 hours have passed since this world was made.

Tags and filters

Where does Server01 appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Server01: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.

How should you read the tags on Server01?

The game's server browser picks up these Server01 tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167209 (Build): It runs game build 167209; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What is the process to join Server01?

Enter client.connect 47.199.215.52:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167209,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167209
Build It runs game build 167209.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.