Roundtrace private lifecycle test
Offline 47.199.60.2:28028 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Roundtrace private lifecycle test place among Rust servers?
Over the past seven days, Roundtrace private lifecycle test has climbed to #15,444 for player hours, putting it in the top – of all ranked servers.
How many players are on Roundtrace private lifecycle test right now?
At the moment Roundtrace private lifecycle test is offline, having last been seen 39 days 21 hours ago.
Server rules
Which map is active on Roundtrace private lifecycle test?
A procedural map, generated by the game, is what Roundtrace private lifecycle test runs.
Which settings and rules apply on Roundtrace private lifecycle test?
No gather rate appears in the name of Roundtrace private lifecycle test. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What location does Roundtrace private lifecycle test run from?
There is no region published for Roundtrace private lifecycle test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 47.199.60.2:28028.
How reliable is Roundtrace private lifecycle test, and is it currently online?
Roundtrace private lifecycle test is offline at the moment, with the last sighting 39 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.
On what Rust version does Roundtrace private lifecycle test operate?
The version on Roundtrace private lifecycle test is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Roundtrace private lifecycle test reset its map?
Its rhythm cannot yet be told: too few of Roundtrace private lifecycle test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 39 days 21 hours.
Tags and filters
Where does Roundtrace private lifecycle test appear in Rust Wipe Tracker lists and filters?
You will find Roundtrace private lifecycle test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Roundtrace private lifecycle test?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Roundtrace private lifecycle test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Roundtrace private lifecycle test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 47.199.60.2:28028.