Why So Sus
Offline NA 47.226.85.41:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 26 Oct, 01:29 UTC 01:29 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 8 Oct, 02:21 UTC 03:21 UK · 19d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 18 days
- Players before
- 2
-
Wed 7 Oct, 06:20 UTC 07:20 UK · 20d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Tue 6 Oct, 05:40 UTC 06:40 UK · 21d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Wed 30 Sep, 22:41 UTC 23:41 UK · 26d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 5.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP 9 / 25
- [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 0 / 100
- NA | Apex Aim Arena | 1v1 Facecheck FFA Targets 0 / 16
- Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game 0 / 16
- The Salt Mines (Official) Solo Only | 2x | 1 / 100
- [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS 21 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Why So Sus against other Rust servers?
Ranked #15,369 on player hours over the last seven days, Why So Sus is #1,552 in North America and in the top 70% of all ranked servers.
Is Why So Sus busy at the moment?
The last sighting of Why So Sus was 40 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Map and rules
Which map is active on Why So Sus?
The map on Why So Sus is procedural, produced by the game.
Which settings and rules apply on Why So Sus?
The name of Why So Sus gives no gather rate. Up to 8 players can join a group, the default for the game. combat training is the mode, practice your aim and PvP, loot supplied. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Why So Sus run from?
Its NA tag puts Why So Sus in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 47.226.85.41:28015 is its address.
Is Why So Sus up, and how good is its uptime?
The current status for Why So Sus is offline, last seen 40 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. It was first seen by Rust Wipe Tracker on 25 September 2026.
On what Rust version does Why So Sus operate?
On Windows, Why So Sus runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What happens on Why So Sus when wipe day arrives?
The average busiest point of its recent wipes was 2 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 50% of recent cases. Where that did not hold, it dropped below half by day 1.
On what schedule does Why So Sus reset its map?
There is no next wipe to predict for Why So Sus: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 40 hours.
Tags and filters
Where does Why So Sus appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Why So Sus: Modded Rust servers, Aim training servers, live, Rust battlefield servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Why So Sus?
gmrust (Game mode): Standard Rust survival is the game mode here; mp3 (Max players): The server has 3 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^d (Combat training): This is aim and PvP practice: loot comes supplied; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser files it under North America are the tags Why So Sus publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Why So Sus?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 47.226.85.41:28015.