Cybers Private Test Server
Online NA 47.28.14.230:28015 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 07:07 UTC 07:07 UK · 18h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 2 Oct, 14:46 UTC 15:46 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 24.7 days
- Players before
- 0
-
Fri 2 Oct, 00:24 UTC 01:24 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
-
Thu 1 Oct, 18:10 UTC FW 19:10 UK · 26d agoForce wipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Thu 24 Sep, 01:31 UTC 02:31 UK · 34d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 7.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 52 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 41 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 22 / 100
- [NA] Willjum's Casual Solo/Duo Monthly 30 / 175
- Rust Degens - US Vanilla | Fridays 14 / 150
- Hempville 420 No Kos Low Decay / Limited PvP 10 / 90
Quick answers
From the figures on this page.
Player activity
Where does Cybers Private Test Server place among Rust servers?
Ranked #12,062 on player hours over the last seven days, Cybers Private Test Server is #1,377 in North America and in the top 54% of all ranked servers.
How many players are on Cybers Private Test Server right now?
At the moment 0 players are on Cybers Private Test Server, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 08:00 UTC, averaging 1 players.
Map and rules
What is the current map on Cybers Private Test Server?
Size 5,000 and seed 1 define the procedural map Cybers Private Test Server runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on Cybers Private Test Server, and what settings does it run?
No gather rate appears in the name of Cybers Private Test Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does Cybers Private Test Server run from?
With its NA tag, Cybers Private Test Server places itself in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 47.28.14.230:28015 is its address.
How smoothly does Cybers Private Test Server run?
The 48-hour average for server fps stands at 60, never dipping below 51. The world held as many as 144,318 entities: buildings, deployables and the rest. 3,630 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
Is Cybers Private Test Server up, and how good is its uptime?
You can find Cybers Private Test Server online at present. The uptime it reports puts its last restart at about 16 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 16 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Cybers Private Test Server operate?
The version on Cybers Private Test Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on Cybers Private Test Server?
1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 2.5.
When does Cybers Private Test Server wipe? What schedule does it follow?
There is no next wipe to predict for Cybers Private Test Server: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 18 hours.
Tags and listings
Where does Cybers Private Test Server appear across the Rust Wipe Tracker lists and filters?
You will find Cybers Private Test Server on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on Cybers Private Test Server?
Read off the game's server browser, the tags for Cybers Private Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Cybers Private Test Server?
Enter client.connect 47.28.14.230:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.