HH_TGMR_SKserver_20260721
Offline 49.109.125.253:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 201 / 250
- Rustoria.co - EU East Long 273 / 300
- Rusty Moose |EU Main| 757 / 800
- Rustafied.com - EU Friday 42 / 100
- Rustoria.co - EU Main 839 / 900
- Rustoria.co - EU East Medium 662 / 725
Quick answers
From the figures on this page.
Population
How does HH_TGMR_SKserver_20260721 compare with other Rust servers in the rankings?
In the top 61% of all ranked servers sits HH_TGMR_SKserver_20260721, at #13,368 on hours played over seven days.
What is the current population on HH_TGMR_SKserver_20260721?
The last sighting of HH_TGMR_SKserver_20260721 was 35 days 7 hours ago; it is offline right now.
Server rules
What is the current map on HH_TGMR_SKserver_20260721?
A procedural map, generated by the game, is what HH_TGMR_SKserver_20260721 runs.
Which settings and rules apply on HH_TGMR_SKserver_20260721?
The name of HH_TGMR_SKserver_20260721 gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is HH_TGMR_SKserver_20260721 based?
There is no region published for HH_TGMR_SKserver_20260721. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 49.109.125.253:28015 is its address.
How reliable is HH_TGMR_SKserver_20260721, and is it currently online?
The current status for HH_TGMR_SKserver_20260721 is offline, last seen 35 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does HH_TGMR_SKserver_20260721 operate?
The version on HH_TGMR_SKserver_20260721 is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does HH_TGMR_SKserver_20260721 wipe, and at what times?
Its rhythm cannot yet be told: too few of HH_TGMR_SKserver_20260721's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 51 days 19 hours.
Tags and filters
Where does HH_TGMR_SKserver_20260721 appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take HH_TGMR_SKserver_20260721: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on HH_TGMR_SKserver_20260721?
The game's server browser picks up these HH_TGMR_SKserver_20260721 tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join HH_TGMR_SKserver_20260721?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 49.109.125.253:28015.