test
Offline 49.192.61.204:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 18 Oct, 16:49 UTC 17:49 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 199 / 250
- Rustoria.co - EU East Long 176 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 18 / 100
- Rustoria.co - EU East Medium 100 / 200
Quick answers
From the figures on this page.
Player activity
Where does test place among Rust servers?
A seven-day player-hours count places test at #13,039: the top 59% of every ranked server.
What is the current population on test?
The last sighting of test was 9 days 22 hours ago; it is offline right now.
Server rules
Which map is active on test?
The game generates the procedural map that test runs.
What are the rules on test, and what settings does it run?
No gather rate appears in the name of test. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
Server details
In which region is test based?
There is no region published for test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 49.192.61.204:28015 is its address.
How reliable is test, and is it currently online?
test is offline at the moment, with the last sighting 9 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
What Rust version is test using?
On Windows, test runs Rust network protocol 2635 and build 168352. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does test handle its wipe days?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
When does test wipe? What schedule does it follow?
To tell its rhythm we would need more of test's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 10 days 13 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is test part of?
You will find test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on test?
The game's server browser picks up these test tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168352 (Build): It runs game build 168352; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 49.192.61.204:28015.