Local Test Server
Offline 5.10.40.212:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 104 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 113 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 45 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Local Test Server against other Rust servers?
A seven-day player-hours count places Local Test Server at #14,546: the top 61% of every ranked server.
How many players are on Local Test Server right now?
At the moment Local Test Server is offline, having last been seen 30 days 13 hours ago.
Rules and settings
Which map is active on Local Test Server?
The game generates the procedural map that Local Test Server runs.
What are the rules on Local Test Server, and what settings does it run?
The name of Local Test Server gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
In which region is Local Test Server based?
No region is published by Local Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 5.10.40.212:28015 is its address.
What is the uptime of Local Test Server, and is it online?
The current status for Local Test Server is offline, last seen 30 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 27 September 2026.
What Rust version is Local Test Server using?
On Windows, Local Test Server runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does Local Test Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Local Test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 34 days 10 hours.
Tags and filters
Where does Local Test Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Test Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Local Test Server?
Read off the game's server browser, the tags for Local Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Local Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 5.10.40.212:28015.