My Test Server
Offline 5.130.12.27:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 22 Sep, 17:38 UTC 18:38 UK · 36d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 379 / 500
- Rustoria.co - EU East Long 223 / 300
- Rusty Moose |EU Main| 38 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 67 / 100
- Rustoria.co - EU East Medium 85 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of My Test Server against other Rust servers?
A seven-day player-hours count places My Test Server at #15,494: the top 67% of every ranked server.
Is My Test Server busy at the moment?
At the moment My Test Server is offline, having last been seen 35 days 20 hours ago.
Server rules
Which settings and rules apply on My Test Server?
You will not find a gather rate in the name of My Test Server. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is My Test Server based?
There is no region published for My Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 5.130.12.27:28015 is its address.
What is the uptime of My Test Server, and is it online?
The current status for My Test Server is offline, last seen 35 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 17 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does My Test Server operate?
On Windows, My Test Server runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on My Test Server when wipe day arrives?
At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does My Test Server reset its map?
Its rhythm cannot yet be told: too few of My Test Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 36 days 5 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is My Test Server part of?
You will find My Test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on My Test Server?
Read off the game's server browser, the tags for My Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join My Test Server?
Enter client.connect 5.130.12.27:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.