ServerTEST12
Offline 5.130.130.134:28015 checked 19h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 27 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 33 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 7 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 0 / 1000
Quick answers
From the figures on this page.
Population
Where does ServerTEST12 place among Rust servers?
In the top 32% of all ranked servers sits ServerTEST12, at #7,018 on hours played over seven days.
Is ServerTEST12 busy at the moment?
At the moment ServerTEST12 is offline, having last been seen 19 hours ago. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 03:00 UTC with an average of 1 players.
Rules and settings
What is the current map on ServerTEST12?
The map on ServerTEST12 is procedural, produced by the game.
What are the rules on ServerTEST12, and what settings does it run?
No gather rate appears in the name of ServerTEST12. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is not active.
About the server
What location does ServerTEST12 run from?
You will find no region published by ServerTEST12. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 5.130.130.134:28015 is its address.
What is the uptime of ServerTEST12, and is it online?
Offline for now: ServerTEST12 was last seen 19 hours ago. It was up 16 of 144 hours over the last 6 full days, 11% of the time. The first sighting of it by Rust Wipe Tracker came on 22 October 2026.
What Rust version is ServerTEST12 using?
Rust network protocol 2635 and build 168909 on Windows is what ServerTEST12 runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does ServerTEST12 wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of ServerTEST12's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 11 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is ServerTEST12 part of?
The Rust Wipe Tracker lists that include ServerTEST12 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on ServerTEST12?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags ServerTEST12 publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join ServerTEST12?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 5.130.130.134:28015.