Budka bypass
Offline 5.130.150.236:28015 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 547 / 625
- Rustoria.co - EU Main 36 / 250
- Rusty Moose |EU Main| 57 / 250
- Rustoria.co - EU East Long 292 / 325
- Rustoria.co - EU East Medium 112 / 200
- Rustafied.com - EU Friday 126 / 150
Quick answers
From the figures on this page.
Population
How does Budka bypass compare with other Rust servers in the rankings?
In the top 72% of all ranked servers sits Budka bypass, at #16,818 on hours played over seven days.
What is the current population on Budka bypass?
The last sighting of Budka bypass was 31 days ago; it is offline right now.
Server rules
What is the current map on Budka bypass?
Size 3,500 and seed 1234567 define the procedural map Budka bypass runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on Budka bypass, and what settings does it run?
You will not find a gather rate in the name of Budka bypass. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Budka bypass run from?
You will find no region published by Budka bypass. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 5.130.150.236:28015.
What is the uptime of Budka bypass, and is it online?
The current status for Budka bypass is offline, last seen 31 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 26 September 2026.
On what Rust version does Budka bypass operate?
Rust network protocol 2633 and build 165217 on Windows is what Budka bypass runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Budka bypass reset its map?
To tell its rhythm we would need more of Budka bypass's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 31 days 3 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Budka bypass part of?
These Rust Wipe Tracker lists take Budka bypass: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Budka bypass?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags Budka bypass publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Budka bypass?
Enter client.connect 5.130.150.236:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.