TroubleChute
Offline 5.139.39.184:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
every wipe as a delivery, newest first-
Mon 5 Oct, 12:30 UTC 13:30 UK · 24d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 113 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 188 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 208 / 700
- RustSpain.com | EU Main 349 / 350
Quick answers
From the figures on this page.
Population
How does TroubleChute compare with other Rust servers in the rankings?
In the top 66% of all ranked servers sits TroubleChute, at #14,645 on hours played over seven days.
What is the current population on TroubleChute?
At the moment TroubleChute is offline, having last been seen 2 days 21 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
What is the current map on TroubleChute?
The game generates the procedural map that TroubleChute runs.
Which settings and rules apply on TroubleChute?
No gather rate appears in the name of TroubleChute. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What location does TroubleChute run from?
There is no region published for TroubleChute. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 5.139.39.184:28015.
Is TroubleChute up, and how good is its uptime?
Offline for now: TroubleChute was last seen 2 days 21 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. 26 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TroubleChute operate?
The version on TroubleChute is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does TroubleChute reset its map?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 24 days 7 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is TroubleChute part of?
The Rust Wipe Tracker lists that include TroubleChute are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TroubleChute?
Read off the game's server browser, the tags for TroubleChute are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join TroubleChute?
Enter client.connect 5.139.39.184:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.