RustLab Local
Offline 5.149.159.178:28015 checked 9h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 25 Oct, 00:18 UTC 01:18 UK · 4d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 3 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 32 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 12 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Population
How does RustLab Local compare with other Rust servers in the rankings?
A seven-day player-hours count places RustLab Local at #6,727: the top 30% of every ranked server.
How many players are on RustLab Local right now?
At the moment RustLab Local is offline, having last been seen 9 hours ago. The seven-day figures show an average of 1 players and a peak of 1. Over the last 48 hours, the peak hour came at 17:00 UTC with an average of 1 players.
Map and rules
What is the current map on RustLab Local?
The map on RustLab Local is procedural, produced by the game.
What settings and rules should you know for RustLab Local?
No gather rate appears in the name of RustLab Local. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of RustLab Local?
No region is published by RustLab Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 5.149.159.178:28015.
What is the uptime of RustLab Local, and is it online?
The current status for RustLab Local is offline, last seen 9 hours ago. It was up 27 of 96 hours over the last 4 full days, 28% of the time. It was first seen by Rust Wipe Tracker on 24 October 2026.
What Rust version is RustLab Local using?
Rust network protocol 2635 and build 168909 on Windows is what RustLab Local runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does RustLab Local handle its wipe days?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does RustLab Local reset its map?
There are too few of RustLab Local's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 4 days 2 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is RustLab Local part of?
These Rust Wipe Tracker lists take RustLab Local: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RustLab Local?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RustLab Local publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join RustLab Local?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 5.149.159.178:28015.