Skip to the page
Network live 11,718 servers online 59,183 players aboard 176 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Apollo Local Dev

Offline 5.175.164.193:28015 checked 6d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 20 players now 0% full
07-day averagepeak –
#15,338ranktop 69%
6d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 146 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 122 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 186 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 76 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 11 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 20 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does Apollo Local Dev compare with other Rust servers in the rankings?

Over the past seven days, Apollo Local Dev has climbed to #15,338 for player hours, putting it in the top 69% of all ranked servers.

How many players are on Apollo Local Dev right now?

At the moment Apollo Local Dev is offline, having last been seen 6 days 15 hours ago. For the last seven days the average player count was 0.

Rules and settings

Which map is active on Apollo Local Dev?

The game generates the procedural map on Apollo Local Dev at size 1,000 with seed 12345. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for Apollo Local Dev?

No gather rate appears in the name of Apollo Local Dev. 32 players is the most a group can hold. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does Apollo Local Dev run from?

There is no region published for Apollo Local Dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 5.175.164.193:28015.

What is the uptime of Apollo Local Dev, and is it online?

Offline for now: Apollo Local Dev was last seen 6 days 15 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Apollo Local Dev operate?

The version on Apollo Local Dev is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

On what schedule does Apollo Local Dev reset its map?

To tell its rhythm we would need more of Apollo Local Dev's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 6 days 15 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Apollo Local Dev part of?

The Rust Wipe Tracker lists that include Apollo Local Dev are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.

How should you read the tags on Apollo Local Dev?

Read off the game's server browser, the tags for Apollo Local Dev are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts32 (Group limit): Teams are limited to 32 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to Apollo Local Dev?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 5.175.164.193:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts32
Group limit Teams are limited to 32 players.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.