Test
Offline 5.18.236.67:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Test against other Rust servers?
In the top – of all ranked servers sits Test, at #14,412 on hours played over seven days.
What is the current population on Test?
At the moment Test is offline, having last been seen 39 days ago.
Map and rules
What is the current map on Test?
The map on Test is procedural, produced by the game.
What are the rules on Test, and what settings does it run?
No gather rate appears in the name of Test. The group limit goes unpublished. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Test?
There is no region published for Test, and its region code is eu2. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 5.18.236.67:28015.
Is Test up, and how good is its uptime?
Test is offline at the moment, with the last sighting 39 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 15 September 2026.
What Rust version is Test using?
On Windows, Test runs Rust network protocol 2556 and build 104071. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Test wipe? What schedule does it follow?
To tell its rhythm we would need more of Test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 67 days 10 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Test part of?
You will find Test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
Read off the game's server browser, the tags for Test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; v2556 (Protocol): To join, your game must match protocol 2556; cs104071 (Build): The game build is 104071; ptrak (Networking): Standard network layer here: RakNet; $reu2 (Region code): Region code: eu2; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Test?
Enter client.connect 5.18.236.67:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.