PixelRush2203
Offline 5.227.31.36:28015 checked 1d ago
Resets: 6 new worlds this week, a reset every few hours rather than a wipe schedule.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe-
Mon 26 Oct, 12:02 UTC 12:02 UK · 1d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 23 Oct, 16:44 UTC 17:44 UK · 4d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 23 Oct, 15:38 UTC 16:38 UK · 4d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 23 Oct, 13:28 UTC 14:28 UK · 4d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 23 Oct, 12:03 UTC 13:03 UK · 4d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 22 Oct, 19:43 UTC 20:43 UK · 4d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 91 / 300
- EU Hub 01 12 / 3300
- A Shockbyte Rust Server 1 / 40
- [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ 3 / 50
- РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 118 / 300
- -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay 50 / 150
Quick answers
From the figures on this page.
Player count
How does PixelRush2203 compare with other Rust servers in the rankings?
Over the past seven days, PixelRush2203 has climbed to #11,182 for player hours, putting it in the top 51% of all ranked servers.
What is the current population on PixelRush2203?
At the moment PixelRush2203 is offline, having last been seen 29 hours ago. Averaged over the past week: 0 players, peaking at 1.
Map and rules
On what map does PixelRush2203 take place?
A procedural map, generated by the game, is what PixelRush2203 runs.
Which settings and rules apply on PixelRush2203?
You will not find a gather rate in the name of PixelRush2203. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is PixelRush2203 based?
There is no region published for PixelRush2203. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 5.227.31.36:28015 is its address.
How reliable is PixelRush2203, and is it currently online?
PixelRush2203 is offline at the moment, with the last sighting 29 hours ago. 9% is the uptime for the last 7 full days, up for 15 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 9 October 2026.
What Rust version is PixelRush2203 using?
On Windows, PixelRush2203 runs Rust network protocol 2634 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does PixelRush2203 reset its map?
No wipe schedule here: PixelRush2203 changes world every few hours, and none of those resets counts as a wipe.
Tags and filters
On Rust Wipe Tracker, which lists and filters is PixelRush2203 part of?
These Rust Wipe Tracker lists take PixelRush2203: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
How should you read the tags on PixelRush2203?
gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags PixelRush2203 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to PixelRush2203?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 5.227.31.36:28015.