Server_217_DevBlog
Offline 5.227.44.219:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player count
How does Server_217_DevBlog compare with other Rust servers in the rankings?
In the top – of all ranked servers sits Server_217_DevBlog, at #15,400 on hours played over seven days.
What is the current population on Server_217_DevBlog?
The last sighting of Server_217_DevBlog was 40 days 8 hours ago; it is offline right now.
Rules and settings
Which map is active on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
Which settings and rules apply on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. The group limit goes unpublished. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The VAC anti-cheat from Valve is disabled.
Server details
In which region is Server_217_DevBlog based?
No region is published by Server_217_DevBlog. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 5.227.44.219:28015.
Is Server_217_DevBlog up, and how good is its uptime?
Server_217_DevBlog is offline at the moment, with the last sighting 40 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.
What Rust version is Server_217_DevBlog using?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Server_217_DevBlog reset its map?
There are too few of Server_217_DevBlog's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 134 days 5 hours.
Tags and listings
Where does Server_217_DevBlog appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Server_217_DevBlog: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.
How should you read the tags on Server_217_DevBlog?
Read off the game's server browser, the tags for Server_217_DevBlog are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Join only if your game runs protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Server_217_DevBlog?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 5.227.44.219:28015.