ServerName
Offline 5.227.50.166:28015 checked 4h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 98 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 101 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 87 / 700
- RustSpain.com | EU Main 29 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 21 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of ServerName against other Rust servers?
Over the past seven days, ServerName has climbed to #10,157 for player hours, putting it in the top 46% of all ranked servers.
Is ServerName busy at the moment?
At the moment ServerName is offline, having last been seen 4 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest hour over the last 48 hours was 18:00 UTC, averaging 1 players.
Map and rules
Which map is active on ServerName?
The game generates the procedural map that ServerName runs.
What are the rules on ServerName, and what settings does it run?
You will not find a gather rate in the name of ServerName. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of ServerName?
You will find no region published by ServerName. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 5.227.50.166:28015.
What is the uptime of ServerName, and is it online?
ServerName is offline at the moment, with the last sighting 4 hours ago. It was first seen by Rust Wipe Tracker on 27 October 2026.
On what Rust version does ServerName operate?
Rust network protocol 2635 and build 168909 on Windows is what ServerName runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does ServerName wipe, and at what times?
Its rhythm cannot yet be told: too few of ServerName's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 2 days 4 hours.
Server tags
Where does ServerName appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ServerName: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
How should you read the tags on ServerName?
The game's server browser picks up these ServerName tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to ServerName?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 5.227.50.166:28015.