Devblog 65 Legacy Server
Offline 5.230.5.204:28015 checked 24d ago
No wipe seen yet, so its progress can't be tracked.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 329 / 375
- Rustoria.co - EU East Long 435 / 475
- Rusty Moose |EU Main| 963 / 1000
- Rustafied.com - EU Friday 53 / 100
- eulongtest (private perf box) 480 / 8
- Rustoria.co - EU Main 979 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Devblog 65 Legacy Server against other Rust servers?
A seven-day player-hours count places Devblog 65 Legacy Server at #15,666: the top 70% of every ranked server.
Is Devblog 65 Legacy Server busy at the moment?
At the moment Devblog 65 Legacy Server is offline, having last been seen 24 days 9 hours ago.
Map and rules
What is the current map on Devblog 65 Legacy Server?
The map on Devblog 65 Legacy Server is procedural, produced by the game.
What are the rules on Devblog 65 Legacy Server, and what settings does it run?
You will not find a gather rate in the name of Devblog 65 Legacy Server. The group limit goes unpublished. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
About the server
What location does Devblog 65 Legacy Server run from?
You will find no region published by Devblog 65 Legacy Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 5.230.5.204:28015.
How reliable is Devblog 65 Legacy Server, and is it currently online?
The current status for Devblog 65 Legacy Server is offline, last seen 24 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.
What Rust version is Devblog 65 Legacy Server using?
The version on Devblog 65 Legacy Server is Rust network protocol 1695, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Devblog 65 Legacy Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Devblog 65 Legacy Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month.
Tags and listings
Where does Devblog 65 Legacy Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Devblog 65 Legacy Server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on Devblog 65 Legacy Server?
The game's server browser picks up these Devblog 65 Legacy Server tags: mp10 (Max players): It holds 10 slots; v1695 (Protocol): To join, your game must match protocol 1695; hc315fe87 (Custom tag): The owner or a plugin set this non-standard tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Devblog 65 Legacy Server?
Enter client.connect 5.230.5.204:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.