ServerName
Online 5.231.117.115:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 647 / 700
- Rustoria.co - EU East Long 412 / 475
- Rustoria.co - EU Main 37 / 250
- Rusty Moose |EU Main| 52 / 250
- Rustoria.co - EU East Medium 210 / 200
- Rustafied.com - EU Friday 105 / 150
Quick answers
From the figures on this page.
Population
What is the ranking of ServerName against other Rust servers?
A seven-day player-hours count places ServerName at #11,576: the top 52% of every ranked server.
How many players are on ServerName right now?
At the moment 0 players are on ServerName, which has 1 slots. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 16:00 UTC, averaging 0 players.
Map and rules
On what map does ServerName take place?
The game generates the procedural map that ServerName runs.
What settings and rules should you know for ServerName?
You will not find a gather rate in the name of ServerName. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is ServerName based?
You will find no region published by ServerName. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 5.231.117.115:28015 is its address.
Is ServerName up, and how good is its uptime?
ServerName is up and online at the moment. 22% is the uptime for the last 7 full days, up for 37 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
What Rust version is ServerName using?
The version on ServerName is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does ServerName reset its map?
Its rhythm cannot yet be told: too few of ServerName's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 23 days 23 hours.
Tags and filters
Where does ServerName appear across the Rust Wipe Tracker lists and filters?
You will find ServerName on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
Read off the game's server browser, the tags for ServerName are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join ServerName?
Enter client.connect 5.231.117.115:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.