Test Server
Offline 5.241.136.251:28015 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 28 Sep, 13:02 UTC 14:02 UK · 29d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 500 / 625
- Rustoria.co - EU Main 30 / 250
- Rusty Moose |EU Main| 50 / 250
- Rustoria.co - EU East Long 257 / 325
- Rustoria.co - EU East Medium 98 / 200
- Rustafied.com - EU Friday 110 / 150
Quick answers
From the figures on this page.
Player activity
Where does Test Server place among Rust servers?
In the top 71% of all ranked servers sits Test Server, at #16,965 on hours played over seven days.
How many players are on Test Server right now?
At the moment Test Server is offline, having last been seen 29 days 8 hours ago.
Map and rules
Which map is active on Test Server?
The game generates the procedural map that Test Server runs.
What are the rules on Test Server, and what settings does it run?
You will not find a gather rate in the name of Test Server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Test Server based?
No region is published by Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 5.241.136.251:28015.
Is Test Server up, and how good is its uptime?
Offline for now: Test Server was last seen 29 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 27 September 2026.
What Rust version is Test Server using?
Rust network protocol 2633 and build 164530 on Windows is what Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on Test Server?
0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
When does Test Server wipe? What schedule does it follow?
There are too few of Test Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 29 days 10 hours.
Tags and filters
Where does Test Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Test Server are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Test Server?
Read off the game's server browser, the tags for Test Server are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Test Server?
Enter client.connect 5.241.136.251:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.