Footsteps Lab
Offline 5.255.107.33:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 46 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 54 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 17 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Footsteps Lab against other Rust servers?
Over the past seven days, Footsteps Lab has climbed to #11,953 for player hours, putting it in the top 54% of all ranked servers.
What is the current population on Footsteps Lab?
The last sighting of Footsteps Lab was 5 days 18 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Map and rules
What is the current map on Footsteps Lab?
A procedural map, generated by the game, is what Footsteps Lab runs.
What settings and rules should you know for Footsteps Lab?
You will not find a gather rate in the name of Footsteps Lab. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Footsteps Lab based?
There is no region published for Footsteps Lab. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 5.255.107.33:28015.
How reliable is Footsteps Lab, and is it currently online?
Footsteps Lab is offline at the moment, with the last sighting 5 days 18 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. 23 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Footsteps Lab using?
Rust network protocol 2635 and build 168909 on Windows is what Footsteps Lab runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does Footsteps Lab reset its map?
To tell its rhythm we would need more of Footsteps Lab's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 5 days 20 hours.
Server tags
Where does Footsteps Lab appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Footsteps Lab are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Footsteps Lab?
The game's server browser picks up these Footsteps Lab tags: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Footsteps Lab?
Enter client.connect 5.255.107.33:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.