Mars Colony LOCAL DEVELOPMENT
Offline 5.29.9.12:28115 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 216 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187 / 225
- RustSpain.com | EU Main 36 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 198 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 67 / 1000
Quick answers
From the figures on this page.
Player count
Where does Mars Colony LOCAL DEVELOPMENT place among Rust servers?
In the top 71% of all ranked servers sits Mars Colony LOCAL DEVELOPMENT, at #15,790 on hours played over seven days.
Is Mars Colony LOCAL DEVELOPMENT busy at the moment?
At the moment Mars Colony LOCAL DEVELOPMENT is offline, having last been seen 16 days 5 hours ago.
Server rules
What settings and rules should you know for Mars Colony LOCAL DEVELOPMENT?
You will not find a gather rate in the name of Mars Colony LOCAL DEVELOPMENT. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is Mars Colony LOCAL DEVELOPMENT based?
No region is published by Mars Colony LOCAL DEVELOPMENT. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 5.29.9.12:28115 is its address.
Is Mars Colony LOCAL DEVELOPMENT up, and how good is its uptime?
The current status for Mars Colony LOCAL DEVELOPMENT is offline, last seen 16 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 11 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Mars Colony LOCAL DEVELOPMENT using?
Rust network protocol 2634 and build 167398 on Windows is what Mars Colony LOCAL DEVELOPMENT runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Mars Colony LOCAL DEVELOPMENT wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Mars Colony LOCAL DEVELOPMENT's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 17 days 7 hours.
Tags and listings
Where does Mars Colony LOCAL DEVELOPMENT appear in Rust Wipe Tracker lists and filters?
You will find Mars Colony LOCAL DEVELOPMENT on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Mars Colony LOCAL DEVELOPMENT?
The game's server browser picks up these Mars Colony LOCAL DEVELOPMENT tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 5.29.9.12:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.