10000x Funserver
Offline 5.39.17.19:23296 checked 16h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 04:13 UTC 04:13 UK · 2d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 23 Oct, 22:45 UTC 23:45 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 1
-
Wed 21 Oct, 15:26 UTC 16:26 UK · 7d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
-
Tue 20 Oct, 11:42 UTC 12:42 UK · 9d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
-
Sat 17 Oct, 13:51 UTC 14:51 UK · 12d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.9 days
- Players before
- 0
-
Fri 9 Oct, 23:44 UTC 00:44 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7.6 days
- Players before
- 0
-
Sat 19 Sep, 00:06 UTC 01:06 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 21 days
- Players before
- 0
-
Fri 18 Sep, 17:29 UTC 18:29 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - EU 10x | No BPs | Kits | Shop 528 / 550
- TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE 93 / 200
- Atlas - US 10x | No BPs | Kits | Shop 135 / 150
- KRAKEN | X10 | EU | KITS | RP | FPS+ 200 / 400
- HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] 72 / 150
- HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] 37 / 150
Quick answers
From the figures on this page.
Player count
How does 10000x Funserver compare with other Rust servers in the rankings?
A seven-day player-hours count places 10000x Funserver at #6,439: the top 29% of every ranked server.
Is 10000x Funserver busy at the moment?
The last sighting of 10000x Funserver was 16 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.
Map and rules
Which map is active on 10000x Funserver?
Size 4,250 and seed 37631 define the procedural map 10000x Funserver runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on 10000x Funserver?
Gather rate on 10000x Funserver is 10000x, as its name says. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of 10000x Funserver?
No region is published by 10000x Funserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 5.39.17.19:23296.
What is the performance like on 10000x Funserver?
Server fps over the last 48 hours averaged 78; the lowest was 22. The world held as many as 103,140 entities: buildings, deployables and the rest. 5,610 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is 10000x Funserver, and is it currently online?
The current status for 10000x Funserver is offline, last seen 16 hours ago. About 41 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 166 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is 10000x Funserver using?
Rust network protocol 2635 and build 168909 on Linux is what 10000x Funserver runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on 10000x Funserver?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 75% of recent cases. In the other cases it sank under half by day 1.
On what schedule does 10000x Funserver reset its map?
10000x Funserver wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 2 days 11 hours.
Tags and listings
Where does 10000x Funserver appear in Rust Wipe Tracker lists and filters?
You will find 10000x Funserver on the following Rust Wipe Tracker lists: Rust servers above 10x gather and Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.
What is the meaning of the server tags on 10000x Funserver?
gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags 10000x Funserver publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join 10000x Funserver?
Enter client.connect 5.39.17.19:23296 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.