A Shockbyte Rust Server
Online 5.39.17.23:24320 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 13:05 UTC 13:05 UK · 7h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 28 Oct, 14:11 UTC 14:11 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Mon 26 Oct, 14:25 UTC 14:25 UK · 3d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 0
-
Thu 15 Oct, 15:16 UTC 16:16 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 11 days
- Players before
- 0
-
Thu 8 Oct, 15:49 UTC 16:49 UK · 21d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7 days
- Players before
- 0
-
Wed 30 Sep, 12:57 UTC 13:57 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.1 days
- Players before
- 0
-
Sun 20 Sep, 12:46 UTC 13:46 UK · 39d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 10 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 236 / 275
- Rustoria.co - EU East Long 316 / 350
- Rusty Moose |EU Main| 771 / 1000
- Rustafied.com - EU Friday 47 / 100
- Rustoria.co - EU Main 894 / 950
- Rustoria.co - EU East Medium 744 / 800
Quick answers
From the figures on this page.
Player count
Where does A Shockbyte Rust Server place among Rust servers?
Over the past seven days, A Shockbyte Rust Server has climbed to #11,978 for player hours, putting it in the top 54% of all ranked servers.
Is A Shockbyte Rust Server busy at the moment?
Checking now: 0 players on 40 slots at A Shockbyte Rust Server. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 14:00 UTC with an average of 1 players.
Map and rules
Which map is active on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 1,500 with seed 50000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on A Shockbyte Rust Server, and what settings does it run?
No gather rate appears in the name of A Shockbyte Rust Server. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of A Shockbyte Rust Server?
There is no region published for A Shockbyte Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 5.39.17.23:24320.
How smoothly does A Shockbyte Rust Server run?
The 48-hour average for server fps stands at 250, never dipping below 209. Buildings, deployables and all the rest of the world pushed its entity count as high as 7,000. The highest memory reading was 2,473 MB. Players feel a rising entity count and low fps as lag.
How reliable is A Shockbyte Rust Server, and is it currently online?
You can find A Shockbyte Rust Server online at present. Its reported uptime suggests a restart roughly 5 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does A Shockbyte Rust Server operate?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2636 and build 169641. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on A Shockbyte Rust Server when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. After 2 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 20% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does A Shockbyte Rust Server reset its map?
There is no next wipe to predict for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 7 hours have passed since this world was made.
Tags and filters
Where does A Shockbyte Rust Server appear across the Rust Wipe Tracker lists and filters?
You will find A Shockbyte Rust Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on A Shockbyte Rust Server?
The game's server browser picks up these A Shockbyte Rust Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team, which is the default; v2636 (Protocol): To join, your game must match protocol 2636; cs169641 (Build): The game build is 169641; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join A Shockbyte Rust Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 5.39.17.23:24320.