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Network live 11,840 servers online 88,651 players aboard 159 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test server

Offline 5.42.223.38:28015 checked 30d ago

biweekly wipes vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 39d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Fri 30 Oct, 21:50 UK Fri 30 Oct, 21:50 UTC in 2d 4h · low confidence
0/ 128 players now 0% full
07-day averagepeak –
#16,955ranktop 71%
39d agolast wipebiweekly schedule
2d 4hnext wipeFri 30 Oct, 21:50 UTC
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Friday 30 October, 21:50 UTC · 21:50 UK, in 2d 4h.

Its biweekly schedule tag · low confidence
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 2d 4hFri 30 Oct, 21:50 UTC21:50 UK
  2. 8d 1hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 16d 4hFri 13 Nov, 21:50 UTC21:50 UK
  4. 30d 4hFri 27 Nov, 21:50 UTC21:50 UK
  5. 36d 1hThu 3 Dec, 19:00 UTC19:00 UKFW
  6. 44d 4hFri 11 Dec, 21:50 UTC21:50 UK

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 30 Oct, 21:50 UTC21:50 UK · in 2d 4h
    Next wipe expected · its biweekly schedule tag
  2. Fri 18 Sep, 21:50 UTC 22:50 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average 28 / 100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average 8 / 100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average 12 / 200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average 18 / 200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average 3 / 50
  6. [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average 1 / 20
Help desk

Quick answers

From the figures on this page.

Population

Where does Test server place among Rust servers?

In the top 71% of all ranked servers sits Test server, at #16,955 on hours played over seven days.

How many players are on Test server right now?

At the moment Test server is offline, having last been seen 30 days 17 hours ago.

Server rules

On what map does Test server take place?

The game generates the procedural map on Test server at size 3,250 with seed 1049736. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Test server?

No gather rate appears in the name of Test server. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does Test server run from?

No region is published by Test server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 5.42.223.38:28015.

Is Test server up, and how good is its uptime?

Test server is offline at the moment, with the last sighting 30 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Test server using?

The version on Test server is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on Test server when wipe day arrives?

1 players is the average peak across its recent wipes. 16 hours after the latest wipe, the crowd reached its peak.

When does Test server wipe? What schedule does it follow?

Since the record holds too few of Test server's wipes to confirm the schedule, the prediction goes by its tag. Friday 30 October at 21:50 UTC is when its next wipe is due. The world it is running was made 39 days 19 hours. A wipe schedule of once every two weeks appears in its tags.

Tags and filters

Where does Test server appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Test server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What is the meaning of the server tags on Test server?

The game's server browser picks up these Test server tags: gmrust (Game mode): The game mode is standard Rust survival; mp128 (Max players): It holds 128 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to Test server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 5.42.223.38:28015.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2633,^b,^v,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp128
Max players It holds 128 slots.
ts8
Group limit Team limit: 8, the standard default.
v2633
Protocol Protocol 2633 is required; a different version can't join.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Played as Facepunch ships it, with rates, kits and rules unchanged.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.