Local Debug (no EAC)
Offline 5.76.183.4:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 686 / 750
- Rustoria.co - EU Main 59 / 250
- Rusty Moose |EU Main| 94 / 250
- Rustoria.co - EU East Long 400 / 450
- Rustoria.co - EU East Medium 208 / 250
- Rustafied.com - EU Friday 174 / 250
Quick answers
From the figures on this page.
Player count
What is the ranking of Local Debug (no EAC) against other Rust servers?
In the top 57% of all ranked servers sits Local Debug (no EAC), at #13,198 on hours played over seven days.
Is Local Debug (no EAC) busy at the moment?
The last sighting of Local Debug (no EAC) was 35 days 4 hours ago; it is offline right now.
Map and rules
Which map is active on Local Debug (no EAC)?
The game generates the procedural map that Local Debug (no EAC) runs.
What settings and rules should you know for Local Debug (no EAC)?
The name of Local Debug (no EAC) gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Server details
What location does Local Debug (no EAC) run from?
There is no region published for Local Debug (no EAC). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 5.76.183.4:28015 is its address.
How reliable is Local Debug (no EAC), and is it currently online?
Local Debug (no EAC) is offline at the moment, with the last sighting 35 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 17 September 2026.
What Rust version is Local Debug (no EAC) using?
Rust network protocol 2633 and build 163207 on Windows is what Local Debug (no EAC) runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Local Debug (no EAC) wipe, and at what times?
To tell its rhythm we would need more of Local Debug (no EAC)'s wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 51 days 15 hours have passed since this world was made.
Server tags
Where does Local Debug (no EAC) appear across the Rust Wipe Tracker lists and filters?
You will find Local Debug (no EAC) on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Debug (no EAC)?
Read off the game's server browser, the tags for Local Debug (no EAC) are: gmrust (Game mode): Standard Rust survival is the game mode here; mp8 (Max players): The server has 8 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Local Debug (no EAC)?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 5.76.183.4:28015.