My Local Test Server [No EAC]
Offline 5.83.132.130:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 401 / 400
- Rustoria.co - EU East Long 338 / 350
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 46 / 100
- Rustoria.co - EU East Medium 150 / 200
Quick answers
From the figures on this page.
Player activity
How does My Local Test Server [No EAC] compare with other Rust servers in the rankings?
A seven-day player-hours count places My Local Test Server [No EAC] at #15,446: the top – of every ranked server.
What is the current population on My Local Test Server [No EAC]?
At the moment My Local Test Server [No EAC] is offline, having last been seen 40 days 10 hours ago.
Rules and settings
Which map is active on My Local Test Server [No EAC]?
The map on My Local Test Server [No EAC] is procedural, produced by the game.
What settings and rules should you know for My Local Test Server [No EAC]?
You will not find a gather rate in the name of My Local Test Server [No EAC]. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched off.
Server details
What location does My Local Test Server [No EAC] run from?
There is no region published for My Local Test Server [No EAC]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 5.83.132.130:28015.
Is My Local Test Server [No EAC] up, and how good is its uptime?
My Local Test Server [No EAC] is offline at the moment, with the last sighting 40 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.
What Rust version is My Local Test Server [No EAC] using?
The version on My Local Test Server [No EAC] is Rust network protocol 2633 and build 164530, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does My Local Test Server [No EAC] wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of My Local Test Server [No EAC]'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 40 days 17 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is My Local Test Server [No EAC] part of?
These Rust Wipe Tracker lists take My Local Test Server [No EAC]: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on My Local Test Server [No EAC]?
The game's server browser picks up these My Local Test Server [No EAC] tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join My Local Test Server [No EAC]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 5.83.132.130:28015.