Skynet by C_Sky
Offline 5.83.170.184:10400 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 31 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 14 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 2 / 1000
Quick answers
From the figures on this page.
Population
How does Skynet by C_Sky compare with other Rust servers in the rankings?
A seven-day player-hours count places Skynet by C_Sky at #16,839: the top 70% of every ranked server.
Is Skynet by C_Sky busy at the moment?
The last sighting of Skynet by C_Sky was 28 days 19 hours ago; it is offline right now.
Map and rules
What is the current map on Skynet by C_Sky?
Size 4,000 and seed 6738 define the procedural map Skynet by C_Sky runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on Skynet by C_Sky, and what settings does it run?
The name of Skynet by C_Sky gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Skynet by C_Sky based?
No region is published by Skynet by C_Sky. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 5.83.170.184:10400 is its address.
What is the uptime of Skynet by C_Sky, and is it online?
The current status for Skynet by C_Sky is offline, last seen 28 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.
On what Rust version does Skynet by C_Sky operate?
The version on Skynet by C_Sky is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Skynet by C_Sky wipe, and at what times?
Its rhythm cannot yet be told: too few of Skynet by C_Sky's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 29 days 14 hours have passed since this world was made.
Server tags
Where does Skynet by C_Sky appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Skynet by C_Sky are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Skynet by C_Sky?
Read off the game's server browser, the tags for Skynet by C_Sky are: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Skynet by C_Sky?
Enter client.connect 5.83.170.184:10400 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://discord.com/invite/XP7tEv2EPr is its website.
