castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 15:13 UTC 16:13 UK · 4d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 309 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 128 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 179 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 28 / 200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 60 / 300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 11 / 100
Quick answers
From the figures on this page.
Player count
Where does castletest (private prototype) place among Rust servers?
Over the past seven days, castletest (private prototype) has climbed to #15,349 for player hours, putting it in the top 69% of all ranked servers.
Is castletest (private prototype) busy at the moment?
The last sighting of castletest (private prototype) was 3 days 6 hours ago; it is offline right now. Averaged over the past week: 0 players.
Server rules
What is the current map on castletest (private prototype)?
A procedural map, generated by the game, is what castletest (private prototype) runs.
Which settings and rules apply on castletest (private prototype)?
You will not find a gather rate in the name of castletest (private prototype). The game's default applies: 8 players to a group at most. You get pve here, other players cannot be fought. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of castletest (private prototype)?
There is no region published for castletest (private prototype). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 50.169.108.2:28035.
Is castletest (private prototype) up, and how good is its uptime?
The current status for castletest (private prototype) is offline, last seen 3 days 6 hours ago. 5% is the uptime for the last 7 full days, up for 9 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
On what Rust version does castletest (private prototype) operate?
The version on castletest (private prototype) is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on castletest (private prototype) when wipe day arrives?
0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
How often does castletest (private prototype) wipe, and at what times?
To tell its rhythm we would need more of castletest (private prototype)'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 10 hours.
Server tags
Where does castletest (private prototype) appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include castletest (private prototype) are: Modded Rust servers and Best Rust PvE servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on castletest (private prototype)?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^p (PvE): The world provides the danger, not other players; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags castletest (private prototype) publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join castletest (private prototype)?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 50.169.108.2:28035.