Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 12 Oct, 21:45 UTC 22:45 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Mon 12 Oct, 08:46 UTC 09:46 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Fri 9 Oct, 22:30 UTC 23:30 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.4 days
- Players before
- 1
-
Thu 8 Oct, 20:43 UTC 21:43 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Wed 7 Oct, 00:22 UTC 01:22 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
-
Tue 6 Oct, 00:17 UTC 01:17 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Mon 5 Oct, 17:39 UTC 18:39 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
-
Sun 4 Oct, 19:10 UTC 20:10 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
-
Wed 30 Sep, 14:10 UTC 15:10 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 4.2 days
- Players before
- 1
-
Tue 29 Sep, 20:37 UTC 21:37 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
Show all 11 wipes
-
Thu 17 Sep, 13:45 UTC 14:45 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 12.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 80 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 121 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 41 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 14 / 1000
Quick answers
From the figures on this page.
Player count
Where does Local Dev Server place among Rust servers?
Over the past seven days, Local Dev Server has climbed to #13,283 for player hours, putting it in the top 61% of all ranked servers.
Is Local Dev Server busy at the moment?
The last sighting of Local Dev Server was 16 days 9 hours ago; it is offline right now.
Rules and settings
What settings and rules should you know for Local Dev Server?
You will not find a gather rate in the name of Local Dev Server. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Local Dev Server based?
No region is published by Local Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 50.20.242.36:28015.
What is the uptime of Local Dev Server, and is it online?
Local Dev Server is offline at the moment, with the last sighting 16 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 16 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Dev Server operate?
The version on Local Dev Server is Rust network protocol 2634 and build 167584, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does Local Dev Server handle its wipe days?
1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 1.
When does Local Dev Server wipe? What schedule does it follow?
No next wipe can be predicted for Local Dev Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 16 days 9 hours have passed since this world was made.
Tags and filters
Where does Local Dev Server appear across the Rust Wipe Tracker lists and filters?
You will find Local Dev Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Dev Server?
Read off the game's server browser, the tags for Local Dev Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Local Dev Server?
Enter client.connect 50.20.242.36:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.